Master Shot

I designed four of the characters here, the statue, and developed the color palettes for each of the secondary characters (excluding the duck)

Process

Examples of design process. First I would work off of the game’s pre-existing concept art and trailer’s storyboards to come up with several different designs. After selecting the best parts from each sketch, I worked with my Art Lead to style match and from there continued to polish my sketches into finished Lineart and finally Color Renders.

Each of the other shots followed more or less the same process for the background characters I would develop.

Contributions to final Comps

Example of Distance Models